VESPER, a campaign mod for Mindustry
An abandoned machine-planet that reacts to the factory you build on it. Five sectors so far, in public alpha.
About the mod | Steam Workshop | Source | Trailer
Sonic Heroes: GameCube Decompilation
A work-in-progress matching decompilation. Hand-written C and C++ that rebuilds the retail binary byte for byte. No game code, no assets. Non-commercial and open source.
Project site | sonicheroes repository
Other things, in no particular order of sanity
- StinkOS. A 32-bit x86 OS from scratch in C. Preemptive scheduler, a TCP/IP stack down to RFC 793, ELF userland, its own package manager. Zero third-party libraries in the kernel. Doom runs on it.
- macrocosm. Dark matter particles coupled to a baryonic SPH fluid in expanding spacetime, volumetric rendering included. Pure C17.
- SmartyRed and AwaLink. PPO agents learning Pokémon Red and Zelda: Link's Awakening from raw frames. One of them keeps track of roughly 1700 event flags. They are both very patient.
- FactoryScope. Read-only diagnostics and troubleshooting for Mindustry factories.
- Chestwise. A Minecraft storage mod: search, move, craft and organize items across chests without cables, power or disks.
- RegionReveal. A Cube World Alpha mod. Walk into a named area and every label in it appears on the world map.
- Caramelo. A short pixel-art exploration game made for the Praia Games 2026 jam. Get a caramelo dog across a Brazilian neighborhood during a supernatural storm.
- Can 1,000 robots learn to escape a maze? A reproducible tabular Q-learning experiment, with controls, multi-seed statistics and tests.
- Bixim. A Tamagotchi engine that runs on an ESP32 and on your desktop from the same codebase.
- rinha-2026-zig. Vectorized k-NN over a quantized IVF index. In Zig, without libc, on 0.40 of a vCPU.
- SignForest. Real-time Libras recognition from a webcam.