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Sonic Heroes Decomp

Credits and thanks

A decompilation is built on a lot of other people's work. Thank you to everyone below, and to everyone who starred, shared or asked a question.

Code contributors

Everyone with commits in the repository. The live list is on GitHub.

Jovinull

Maintainer

Started the project, the build and verification pipeline, and much of the game and stage code.

Cypress

Contributor

Dreamcast homebrew developer. The Dolphin SDK and CRI middleware, the whole front-end overlay, stage objects and hundreds of pull requests.

ThePlayerRolo

Contributor

Pointed out the symbol metadata in the PlayStation 2 builds (#107), argued for C++ game code, and works on the autosaveD overlay.

Vitorxd12

Contributor

Early contributions and the push to write new game code as C++.

Community

People on the Discord whose knowledge, links and encouragement shaped the project.

Lobotomy

Dreamcast developer and early moderator; knows the Heroes file system and RenderWare inside out.

sharkwouter

Pointed the project to Heroes Hacking Central and EA's RenderWare documentation, and explains decompilation to every newcomer.

Falco Girgis

Dreamcast scene veteran (SH4ZAM, the GTA III Dreamcast port); support and RenderWare porting insight.

Ryan (akosiryan)

Ideas on mapping PS2 symbols to the GameCube build and PC-version research.

mario60bore

Connected the project with other Sonic Heroes reverse-engineering efforts.

bruceleet

Tip on RenderWare-era games that shipped map files, a source of function names.

matheusflash1

One of the first supporters; shared the project's first video feature and pointed it to ByteMatch.

Kenzon Hundred Power

Fan cover art and save-icon concepts for a future Dreamcast port.

Esppiral & NaiSan

Dreamcast scene artists who helped polish the fan cover art.

turkeu0964, technoretro2000 & everyone on the Discord

For the questions, the enthusiasm and keeping the server alive.